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Final Fantasy II US Data Manipulator
05-13-2012, 09:45 PM
Post: #1
Final Fantasy II US Data Manipulator
I'm working on a new utility for FF2us based on the recent discovery of the damage and stat limits assembly. As well as being able to accurately edit the MP cost/ignore walls byte and some macros for you to quickly edit the EXP/GP and MP data blocks.


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05-28-2012, 07:09 PM
Post: #2
RE: Final Fantasy II US Data Manipulator
A data manipulator? Sounds like a nice addition to any editor. Sure I wouldn't mind trying it out.
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05-28-2012, 10:17 PM
Post: #3
RE: Final Fantasy II US Data Manipulator
(05-28-2012 07:09 PM)Grimoire LD Wrote:  A data manipulator? Sounds like a nice addition to any editor. Sure I wouldn't mind trying it out.

Yea, it was one of those tools that I have been wanting to code for a while. I'm still ironing out the bugs with the macros but the rest of it works. As soon as I get the bugs worked out I'd be happy to have you test it for me. Grin

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02-07-2013, 11:04 PM
Post: #4
RE: Final Fantasy II US Data Manipulator
COMPLETELY off topic, but man I miss the Royale theme for XP Sad

Anyway, back on topic, how's this coming along?
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02-08-2013, 09:09 AM
Post: #5
RE: Final Fantasy II US Data Manipulator
I refuse to use any newer Windows past XP.

I haven't worked out a nasty bug with the magic portion yet. And my code is sort of broken on the division for EXP/GP part. Heh...

When I get some time is like to finish it.

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02-09-2013, 12:19 PM
Post: #6
RE: Final Fantasy II US Data Manipulator
I stayed on XP for the longest time, only switched to Win7 full time a few months ago. The only reason I finally switched is because a lot of software I use won't install on XP anymore, so I was pretty much forced into an upgrade. Thinking about switching to Linux though, but every time I try, I keep it for maybe a week at the most lol
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